Gamifikace a sport
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Tato práce je licencována pod licencí Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Název anglicky: Gamification and Sport
Kniha zkoumá koncept gamifikace ve sportu jako nástroj pro zvýšení motivace a zapojení. Text logicky postupuje od teoretických východisek (filosofie hry, kinantropologie, digitalizace) k praktickým aplikacím, jako jsou nositelná zařízení, fitness aplikace, VR/AR a umělá inteligence. Představuje tzv. paradox gamifikace a analyzuje využití herních principů v tréninku. Pozornost je věnována také budoucímu vývoji, synergii gamifikace a sportifikace, roli esportu a etickým otázkám spojeným s digitalizací pohybu. Kniha nabízí komplexní pohled na možnosti i limity gamifikovaných nástrojů, jejich vliv na vnímání těla a transformační dopad na tradiční sportovní prostředí a budoucnost pohybové kultury.
E-kniha (PDF)
| ISBN-13 | 978-80-280-0882-6 |
| Počet stran | 238 |
| Rok vydání | 2026 |
| Pořadí vydání | 1., elektronické |
| doi | https://doi.org/10.5817/CZ.MUNI.M280-0882-2026 |
Brožovaná vazba
| ISBN-13 | 978-80-280-0881-9 |
| Formát | 170 mm×240 mm |
| Počet stran | 238 |
| Rok vydání | 2026 |
| Pořadí vydání | 1. |
Obecné informace
| Klíčová slova | gamifikace , kinantropologie , paradox gamifikace , hra-play , hra-game , sport |
| Jazyky | Čeština |
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