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    <pre style="white-space:pre-line"><code>The last type, transformative creativity, is characterized by tran-
 scending the boundaries of the previous conceptual space and developing
 a new structure of thinking. For a long time, this type of creativity could
 not be mastered by computers. But this changed, according to Boden,
 when developers such as Karl Sims and Wiliam Latham experimented   Even though, we can list some examples of computer scientists who use
 with so-called generative algorithms in the early 1990s, which were based   extremely reductionist models of creativity (see Langley et al., 1987),
 on the principle of evolutionary programming and in this way generated   still the latter accusation seems a bit sweeping. Back in the 1980s, for
 computer graphics of astonishing complexity (Sims, 1991, see also: Todd   example, computer scientist Marvin Minsky criticized that people tend to
 & Latham, 1992; Bentley, 1999).  exaggerate the difference between ordinary and outstanding achievements
 Meanwhile, ANNs have outdone other methods that have been   in terms of their creative thinking (1982). At least in this case, there can
 considered as a path toward the goal of creative AI in recent years and   be no question of a cult of genius.
 decades. For the time being, at least. Nonetheless, the creative potentials   In general, a fundamental problem with the debate on AI is that
 of ANNs are also doubted by various philosophers, artists, and humani-  we typically value and admire those achievements of machines that we
 ties scholars: For example, in 2016 Matteo Pasquinelli argued that ANNs   also value and admire related to humans. If a computer beats the human
 are fundamentally incapable of producing anything emphatically new.   world champion in the board game Go, it is a sensation that is reported
 According to him, ANNs would be able to recognize patterns in already   globally in the media. However, there was much less public interest in
 existing data purely inductively, but they would not be capable of what   2017 when an AI model was able, for the first time, to recognize actions
 Peirce calls the operation of abduction. Hence, ANNs would be unable to   and gestures using ANN-based methods and based on training with video
 achieve, what Margaret Boden called transformative AI.  data, i.e. when it was able to master, in a basic form, what is commonly
 Also, the media philosopher Dieter Mersch recently reproached   referred to as common-sense knowledge in relation to humans (Sudmann,
 those who, like Margaret Boden, are willing to ascribe creativity to com-  2016, 2017). It was not acknowledged that the step of enabling an AI to
 puters for mostly using simplistic and historically outdated definitions of   visually perceive and recognize its environment is much more fundamental
 art and culture as a basis and at the same time consistently disregarding   and far-reaching – not least for the development of advanced systems
 a specifically “epistemological dimension of the aesthetic”:  that will eventually be capable of human-like creative behavior – than
                the well-known high-profile developments like AlphaGo & Co.
 “Persistently they ignore what art makes art in the first place:
 Reflexivity as the opening up of a different knowledge. Instead,   GENERATIVE ADVERSARIAL NETWORKS
 under the sign of a preference for rationalism and hard sciences,
 a direct connection is drawn between ‘natural’ creative activities   One may also be skeptical whether Generative Adversarial Networks
 such as the development of life and the ‘social’ or ‘ historical’ vir-  (GANs) or their more developed successors as Creative Adversarial Net-
 ulence of the arts, regardless of essential incompatibilities. If, on    works (CANs) will raise the performance of an AI in terms of creativity to
 the other hand, we insist on the persistence of an aesthetic reflexivity   a new level in the medium or long term. CANs essentially copy the function-
 as a criterion for art, it is because this reflexivity is not drawn from   ality of GANs but add a decisive component to the algorithmic operations:
 perceptual extensions, subjective expressive excesses, or the rep-  The discriminator network still has the task of classifying images according
 resentation of borderline phenomena, just as little as the properties   to whether they are real or fake, but also learns to assign these artifacts
 of art can be inferred exclusively through its ‘works’; rather, these   to 25 art styles (like impressionism or surrealism, etc.). Accordingly,
 always ‘acquire’ a transformation and displacement of art itself. Art   the generative network still has the function to generate images that
 is always art about art; it therefore implies in every act and artifact   the discriminator considers to be real, but in addition to that it is supposed
 a transformation of the aesthetic itself, whereas most models of an   to make the assignment to these art styles impossible. The performance
 artificial creativity are oriented to continuities and remain attached   of these creative algorithms thus consists in a fixed scheme of deviation
 to an anachronistic nineteenth-century cult of genius, which in turn   from a norm as an iterative optimization process. Hence, CANs deviate
 owes itself to a vulgarization of the Kantian definition of genius”   decisively from what characterizes deviation from established art styles
 (Mersch, 2019, p. 73).   with regard to human creativity, namely that as an artistic operation it
                is itself always up for disposition in relation to a historical norm, i.e. it is
                uncertain (Elgammal, 2017).
                     As a result, the computer art produced by CANs may even be more
                interesting than many works by human artists, and this would be solely
 274                                           275</code></pre>
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